Far more than a blog publishing tool, WordPress has become one of the most popular platforms to use to create a website. Its versatility and functionality, helped by a wealth of plugins and easily integratable themes, is what has pushed WordPress past the post. Blair Williams sums up the awesome power of WordPress with one… Read more »
At Creative Freedom we have previously discussed the power of fonts; how they make a site or app. Naturally, for a blog the same principles apply – the right font is a crucial foundation for giving your blog aesthetic symmetry, which is a key factor in achieving reader satisfaction. There are a few font suppliers… Read more »
Typeface seems like a very simple thing. Whether you’re choosing fonts for a website, an app, or just a Word document, it’s as easy as just choosing whichever you think look nice, right? Unfortunately, it’s never that simple. Typeface is an incredibly important aspect of how readers interact with a piece of writing. When it… Read more »
Web fonts have been around for some time now, giving web designers free reign to stylise their sites with custom fonts. But the rise of the web font hasn’t been a smooth journey, to say the least. As a creative designer, using custom fonts in a design is a great way of making text-heavy content… Read more »
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There’s been a lot of hype about VR technology in recent months. Ever since the Oculus Rift concept was announced, it seems like everyone and their grandma has been pushing to develop and release their own ‘unique’ VR technology—with Google, Samsung, HTC, and Sony following suit.
VR is still in its early days, with the first headsets only very recently hitting the consumer market. However, there is already a lot of movement on developing app stores specifically for VR apps—which means app icons.
One such example is that of the DODOcase VR app store. This app store is designed to offer users access to a database of what they call “the most comprehensive list of Android Virtual Reality content” (@DODOsays) for the developer’s smartphone VR viewer.
Their VR ‘headset’ might not quite be on the level of the Oculus Rift, but the work they are doing demonstrates some early steps towards developing truly 3D icons. As you can see in the screenshot below, the actual visuals of the icons are quite rudimentary—the icons are simply projected onto cubes—but what makes this system unique is how it is navigated.
Users simply need to tilt their phones (i.e. their heads) horizontally in order to browse through these app icons, removing the need to tap or click icons altogether. Could this be the start of something much bigger, such as working icons into tactile feedback systems?
VR video apps typically allow users to view short 360° videos through their headset or goggles. (If you don’t know what a 360° video is, this video starring Snoop Dogg is a good example.) These give the viewer the experience of being very much in the video.
We’re yet to reach the stage where these videos allow the opportunity for direct user interaction (as in a VR game world), but we aren’t far off. Imagine a world where, instead of menus, users can walk directly through a 360° virtual environment and interact with menu elements in that 3D environment. We might not have to imagine for much longer.
Hovercast VR is a menu interface for virtual reality environments. What makes it unique is that it ‘radiates’ from the palm of the user’s hand. It is highly customizable and works with motion controller technology to allow users to interact with menus in a VR environment. This gives developers and designers the ability to create icons and GUIs within a completely new paradigm—where the interface is no longer just a means of accessing certain elements of a virtual environment, but an inseparable part of the experience itself.